To design a UI and UX system that solves a real user problem through structured research, clear flows, and intuitive visual design.

To design a UI and UX system that solves a real user problem through structured research, clear flows, and intuitive visual design.

To design a UI and UX system that solves a real user problem through structured research, clear flows, and intuitive visual design.

Brief

Brief

A complete UI/UX process including research, mapping, wireframes, and a polished interface system that translates user insights into practical digital solutions.

A complete UI/UX process including research, mapping, wireframes, and a polished interface system that translates user insights into practical digital solutions.

A complete UI/UX process including research, mapping, wireframes, and a polished interface system that translates user insights into practical digital solutions.

A user-centred approach was followed to understand user needs, pain points, and behaviours, ensuring that the final experience feels supportive, and purposeful.

A user-centred approach was followed to understand user needs, pain points, and behaviours, ensuring that the final experience feels supportive, and purposeful.

A user-centred approach was followed to understand user needs, pain points, and behaviours, ensuring that the final experience feels supportive, and purposeful.

Thought

Thought

Prepify is an planning and scheduling application which focuses on a user-friendly experience that helps students manage tasks, time, and information with clarity and ease. The design balances functionality with simplicity to reduce stress and improve everyday usability.

Prepify is an planning and scheduling application which focuses on a user-friendly experience that helps students manage tasks, time, and information with clarity and ease. The design balances functionality with simplicity to reduce stress and improve everyday usability.

Prepify is an planning and scheduling application which focuses on a user-friendly experience that helps students manage tasks, time, and information with clarity and ease. The design balances functionality with simplicity to reduce stress and improve everyday usability.

Form

Form

01
User Flow 1
Adding a task in the application
02
User Flow 2
03
User Flow 3

User Flows

User Flows

Defined the clear paths users take to complete tasks smoothly and without confusion.

Defined the clear paths users take to complete tasks smoothly and without confusion.

Defined the clear paths users take to complete tasks smoothly and without confusion.

Card 1
Card 2
Card 3

User Flows

Card 1
Card 2
Card 3

User Journey Mapping

User Journey Mapping

User Journey Mapping

Understood the user’s step-by-step experience to identify pain points and improvement opportunities.

Understood the user’s step-by-step experience to identify pain points and improvement opportunities.

Understood the user’s step-by-step experience to identify pain points and improvement opportunities.

05

05

05

Stakeholder Mapping

Stakeholder Mapping

Stakeholder Mapping

04

04

04

Identified all key stakeholders and their influence to balance user needs with project goals.

Identified all key stakeholders and their influence to balance user needs with project goals.

Identified all key stakeholders and their influence to balance user needs with project goals.

Empathy Mapping

Empathy Mapping

Empathy Mapping

03

03

03

Mapped what users think, feel, say, and do to better understand their emotions and challenges.

Mapped what users think, feel, say, and do to better understand their emotions and challenges.

Mapped what users think, feel, say, and do to better understand their emotions and challenges.

02

User Persona

User Persona

User Persona

Created a representative user profile to keep design decisions focused on real user needs.

Created a representative user profile to keep design decisions focused on real user needs.

Created a representative user profile to keep design decisions focused on real user needs.

02

02

The Process

The Process

The Process

Affinity Mapping

Affinity Mapping

Affinity Mapping

01

01

01

Grouped user insights and observations to identify key patterns, problems, and priorities.

Grouped user insights and observations to identify key patterns, problems, and priorities.

Grouped user insights and observations to identify key patterns, problems, and priorities.

Tab 1 of 3: Task Flow 1
Tab 1 of 3: Task Flow 1

Low Fidelity Sketches

Low Fidelity Sketches

Low Fidelity Sketches

Tab 1 of 3: Task Flow 1
Tab 1 of 3: Task Flow 1

Aa

Aa

Aa

Aa

POPPINS

POPPINS

POPPINS

POPPINS

Regular

Regular

Regular

Regular

Plan Better

Grow Faster

Plan Better

Grow Faster

Plan Better

Grow Faster

Plan Better

Grow Faster

The Solution

The Solution

The Solution

A simple, structured digital experience that helps users manage tasks efficiently while reducing cognitive load and stress.

A simple, structured digital experience that helps users manage tasks efficiently while reducing cognitive load and stress.

A simple, structured digital experience that helps users manage tasks efficiently while reducing cognitive load and stress.

Wellness breaks & motivational streaks

Wellness breaks & motivational streaks

Wellness breaks & motivational streaks

Resource upload and

self analysis

Resource upload and self analysis

Resource upload and

self analysis

SCOPE

Extends to any student preparing for competitive exams.

SCOPE

Extends to any student preparing for competitive exams.

Timetable creation

and scheduling

Timetable creation

and scheduling

Timetable creation

and scheduling

Task completion and

progress tracking



Task completion and

progress tracking



Task completion and

progress tracking



Organised content and features into a clear and logical structure for easy navigation.

Organised content and features into a clear and logical structure for easy navigation.

Organised content and features into a clear and logical structure for easy navigation.

Information Architecture

Information Architecture

Information Architecture

Target Audience

Target Audience

Target Audience

Created for junior college students (classes 10–12) who are balancing board exams with entrance/design exam preparation, and need a simple, structured way to manage their time, tasks, and resources.

Created for junior college students (classes 10–12) who are balancing board exams with entrance/design exam preparation, and need a simple, structured way to manage their time, tasks, and resources.

Created for junior college students (classes 10–12) who are balancing board exams with entrance/design exam preparation, and need a simple, structured way to manage their time, tasks, and resources.

Problem Statement

Problem Statement

Problem Statement

A 17 year old junior college student trying to prepare for both board exams and design entrance exams faces difficulty in managing time because academic and creative tasks compete for attention in a limited daily schedule. This makes her feel stressed and dissatisfied with her preparation.

A 17 year old junior college student trying to prepare for both board exams and design entrance exams faces difficulty in managing time because academic and creative tasks compete for attention in a limited daily schedule. This makes her feel stressed and dissatisfied with her preparation.

A 17 year old junior college student trying to prepare for both board exams and design entrance exams faces difficulty in managing time because academic and creative tasks compete for attention in a limited daily schedule. This makes her feel stressed and dissatisfied with her preparation.

Problem Area

Problem Area

Problem Area

Domain

Domain

Domain

Education


Education


Education


Balancing junior college education with entrance exam preparation

Balancing junior college education with entrance exam preparation

Balancing junior college education with entrance exam preparation

6 Weeks

2025

UI/UX Case Study

Prepify

Prepify

UI/UX Case Study

6 Weeks

2025

Prepify